Conference report from CHI PLAY 2015

The second ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY’15) conference was held 3.-7.10.2015 in London. CHI PLAY was founded as a result of the games track becoming too crowded in CHI. The Jufo level for CHI PLAY is 1.

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As the first runner up in the PhD Marathon, I (Susanna Paasovaara) received an opportunity to attend a free European conference. Because my doctoral research deals with playful social interaction and games; I figured CHI PLAY would be a nice choice. In order to make most out of this amazing opportunity, I applied for and got in the Doctoral Consortium as well.

Hot topics in CHI PLAY this year were player experience, exergames, educations games, avatars and Oculus Rift. The games industry view point on free-to-play game analytics and games user research were presented in talks by industry representatives. We also had a chance to visit the player research facilities of Sony Europe. Although the conference could potentially provide some value for the game companies as well, it seemed that most of the almost 200 participants were researchers themselves.

Text by Susanna Paasovaara

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