SW Engineering Methodology course end gala

On Friday the 16th, course TIE-21106 Software Engineering Methodology had its end gala. The students of the course had carried out a little assignment as a group work during the course. The students, as groups of four people, ran a small agile project to design and implement a game called Crashteroids using Processing programming environment. As the name implies, the game was a clone of well-known Asteroids game. The game was developed in four sprints and the groups delivered an increment to their product after every sprint.

Now, after four sprints, the groups had their chance to present their games and all the awesome features they had implemented during the spring. The session was held on a special occassion on Friday to celebrate the end of the last teaching period of this spring.

Spending some fun time together and watching the game demos.

Spending some fun time together and watching the game demos.

As the students had a possibility to use their imagination on the exact features So, in general, the games were loaded with cool graphics, nice sounds and extra features.

The students got creative with their games.

The students got creative with their games.

As a part of their presentations, the students also shared their insights on the lessons they learned during the project and implementation episodes.

How do you eat an elephant?

How do you eat an elephant?

It seemed that the students had spent a pretty jolly time while coding, but also lots of valuable insights and lessons on the core course material were acquired.

Agility is the key?

Agility is the key?

Also, it seems that some points from other courses were also proven…

Getting more human-centric in the game design.

Getting more human-centric in the game design.

After seeing all the presentations, the grand jury consisting of the course personnel choose the five best presentations on the basis of technical finesse and the introspective part. From those five groups, the students voted for the very best project and game. With a massive majority of the votes, group 37 (Nina Anttila, Joonas Eloranta, Ilpo Kärki and Tiina Ristilä) was elected.

In the end, it was easy for the winning group to smile.

In the end, it was easy for the winning group to smile.

It seemed that the effort the winning group had put into graphics design and implementing a lot of awesome extra features, such as spaceship selection, having an impressive arsenal of different weapons, shopping new add-ons for your space ship and so on, really paid off.

The winning game.

The winning game.

As a prize, the winning group got four Aery32 development boards (courtesy of Muiku Oy). The group members promised to implement something fun with their prize boards, so maybe there will be yet another post on that subject in the fall coming up.

Aery32 development boards

Aery32 development boards

 

 

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